![]() The characters shoot at the monstrosity, but it swoops in and picks up the player, forcing him to rely on his A.I. Leaving the plane, a strange mutant with wings attacks the two as they attempt to head back to an underground shelter. companion's mask somehow came off and the player has to rush and get his mask before he breathes in too much of the toxic air. This flashback is interrupted as the A.I. Viewing a skeleton made the character imagine a little girl holding a Teddy Bear, and as the character walked further towards the cockpit the scene started getting somber as the pilots could be seen trying to make the plane avoid a cloud from an Atom bomb, with windows shattering and glass flying into their faces as the plane came down. It's here that things took a really strange twist, as the game flashed back to moments in the plane. I wasn't sure if the scene was scripted, but seeing the characters standing there as they hoped the pack didn't turn around and rip them to shreds had me on the edge.Įventually, the characters make it towards the plane and see nothing but skeletons. Suddenly, a loud sound was heard in the distance and a huge pack of the wolf-like mutants were seen running towards it. From here, I could see dilapidated buildings in the distance that looked like they had been deteriorating for years. When the Metro playthrough continued and the characters were walking to a crashed airplane in the distance, it hit me that the world was really messed up. partner to check out a room can turn into a life-threatening situation a shotgun found near a bone dry skeleton was met with an encounter with a wolf-like mutant that would become more prominent as the demonstration went on. Even something such as walking down the hallway away from your A.I. Players have to initiate wiping blood and dirt off of their mask, pulling themselves into the world even more. Metro: Last Light has a lot of tense moments, which tie into the gameplay of exploring environments to salvage items from the pre-apocalypse world. The characters also have to wear a gas mask when above ground, which gave no more than 5 minutes of air based on the footage seen during the demo. Interestingly, the game uses an auto-heal system, as to not make things impossible. The gameplay in Metro: Last Light is survival horror with extreme item management bullets are limited and actually considered currency, so the player is shooting money away literally. Mutants lurk around the game world and are heavily based on creatures found in Russian Mythology. ![]() Set in Moscow after a Nuclear Apocalypse, the game has a distinct Eastern European perspective and look as it takes players through its world. The title is the sequel to Metro 2033, but this time it isn't based on the sequel to the popular novel, although Dimtry Glukhovsky is working closely with the developers on the game's story. Metro: Last Light, demoed behind closed doors at E3, looks pretty polished and complete for something that was recently delayed.
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